Destroyers have the highest fire rate in the game, but they don’t beat cruiser ships in terms of firepower. This is quite rare but definitely welcome. Instead, they help your fleet in battle from underwater by automatically firing missiles and skills at enemies.

How would you improve the submarine mechanics? Battleships have very high defenses and will like Aircraft Carriers, attack enemies with their main gun if they get too close.

To help you in making the best match, this azure lane tier list […] Which means, you better end the battle quickly as soon as you call them to battle or they will have to surface and take damage if you take too long. The game seems to be a bit complex as you need to set up the best team from the built-in Azure lane tier list. To take full advantage of Destroyers’ playstyle, you should play on manual so you can dodge enemy attacks, quickly move up on enemies, and burst them with a torpedo attack. Join. On the gear grinding issue, what gear drops is tied to your signal sensitivity. Unlocking gold gear drops for once doesn't take a lot time. Azur Lane is a free-to-play mobile horizontal scrolling shooter/RPG hybrid currently available for iOS and Android. If given the chance, how would you make them better? I am only speaking about EN for now, just discovered subs are very useful in JP now but they need a lot of time and grind to get them to that point.

If you are the type who does not want to sacrifice precious aux slots just to be able to equip sonars and depth charges, you pretty much have to run a full DD frontline and a backline with an event-limited CV (at least on EN, not sure if Chaser is already added to the regular pool in CN and JP) just to be able to hit enemy subs on SOS missions. on a sortie. After working in several industries, he knew that he wanted to combine his passion for gaming with his content creation skills, thus he became a writer at Gamerempire.net. The classification of a ship impacts the weapons they can carry, their playstyle, as well as their overall stat distribution. Subs can't launch raids on bosses.

While it costs a moderate amount of oil, it means that you’ll be able to actually use them in actually effective ways, reducing the amount of randomness and the previous limitations in terms of map reach. A specific submarine ship we recommend you put on your fleet if you pull her is U-47. In that case, you can afford to sacrifice only one aux slot from one of your DDs. In CN and JP, however, subs seem to be more useful but they need a lot of time and grind to come to that point. There are a few caveats: despite being among the daily missions you can actually do it only twice a week. If CVs were made great again thanks to the Air Control mechanic, how can YoStar, Manjuu, and Yongshi make submarines great again? For the salvo attack to hit multiple enemies, they have to stand very close to each other, almost stacked.

So, there's that reason to do 10-5. tandem from your edit for 10-5 not having white common drops, semi similar to hard mode maps. While not mandatory in order to clear the maps, they make tackling them a lot easier.

However, playing on manual is still better in many cases, as timing is extremely important.

In the submarine section of your fleet, there are only three slots, all of which are reserved for submarines only, so be sure to fill those up whenever you acquire a new submarine. To me, this seems like subs are made to make farming in high level maps easier with fewer ships, but by this point most players manage to do so without using subs so far. Jack started his career as an online content creator and writer back in 2017. The submarines shine the most in late game. At the cost of one submarine ammo you can also call them to battle, wherein they fire torpedoes automatically regardless of whether you are on auto or manual mode. Especially in World 13 where you need specialized ships dead.

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I think it would be nicer if they just made a 7th fleet spot instead, there are really few submarines and levelling and gearing a second submarine fleet looks like a waste of time. A western release has recently been announced for 2020. They also have the Oxygen stat unique only to them, which determines how long they can stay underwater before they need to surface and recover, by which point they become vulnerable and will need to be protected by the other members of the fleet. They only use up oil if you call them into battle? Peace out! Why the fuck do we need to equip sonars on above water ships when our subs should have they ability built in. Remove the bullshit SoS signal recharge.

In this game, you would control up to 6 characters, advancing in the map to shoot at the enemies appeared while dodge the bullets fired by them. There are several types of cruiser ships – light cruisers, heavy cruisers, and large cruisers. Cruisers are the other primary classification of vanguard ships. On the other hand, large cruisers are the slowest with the lowest evasion but have the highest defense and damage. A Destroyer ship definitely worth putting in your vanguard is Yukikaze, who brings incredible utility for the entire team and has great damage as well. Submarines have the ability to "reduce the difficulty" of a mob node outside of battle at a cost of 1 submarine ammo (separate from regular fleet ammo). Also I-13 specifically contributes a significant amount of air power while not taking up a fleet spot.

SOS maps are far and between, and you need specific event-limited ships to deal with them. Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks.

Have it cost extra oil or something.

It's not like, say, 10-4, where you can pretty much farm it all the time with the right fleets. You want to have a balance of different types of ships in your fleet to avoid having exclusively one type of attack and defense. A PS4 action JRPG titled Azur Lane: Crosswave by Compile Heart will launch on the Japanese shelves on August 29.

Like any other ship, Aircraft Carriers only attack enemies with their main gun if enemies get too close, which they rarely do.

Once you've unlocked sensitivity 8 and S-ranked the boss on 10-5, you've unlocked the ability to get gold drops on lower difficulty maps as well. Submarines are a special ship classification compared to the rest as they don’t appear in battle. Azur Lane Gets Anime-Style Trailer & Videos Featuring Idol Shipgirls & Their Songs, Azur Lane Trailer Is All About Universe in Unison Event & Idol Shipgirls, Drawn to Life: Two Realms Coming to PC, Switch, and Mobile in December, New Monster Hunter Rise Gameplay Shows off an Aknosom Fight & More, Epic Games Store Offers Dungeons 3 Free for Limited Time, Mileena Mortal Kombat 11 Gameplay Trailer Shows off Her Brutality, Genshin Impact Gets New Trailer Introducing New Character Childe, Azur Lane Gets New Submarine Features Finally Making Them Useful, lovely crossover event in collaboration with World of Warships. EDIT: Just noticed that 10-5 doesn't give any white drops. I think the sub equipment should have their own aux slots, too. Currently, there are only 3 sub torps in the game. Recently, we reported on a lovely crossover event in collaboration with World of Warships hosted in Yokosuka, Japan. On top of that, you have to control your units manually. Will these be able to replicate Chaser's anti-sub skill on launch or do you still need Chaser or a sonar to hit subs? Submarine equipments are extremely difficult to obtain. the higher x-5 maps have a better chance of dropping better prints. To get the optimal balance of damaging and supportive skills in your fleet, you often need to bring a variety of hulls. In terms of oil consumption, Battleships are the most costly in the game because they are such powerful and heavy ships. When you get to 13-4 you'd realize having subs to pass the DPS checks is pretty important. High leveled subs deal very significant damage, and allows you to overcome difficult nodes like Red CV nodes in World 13. From experience know that lvl 100 ranger with asw plane from german rerun + cygnet with blue sonar and depth charge can clear 10-5 boss, It's just that the droprates are shit since only boss node drops sub gear, You are also saying that submarines aren't worth the oil but if you just use %hp reduction they don't cost a single oil. Azur Lane is a bullet hell, side-scrolling style mobile game, with a character roster being the warships from World War 2 personified. Home » News » Azur Lane Gets New Submarine Features Finally Making Them Useful. Jack is an avid gamer who isn't afraid to take on a challenge.

The other welcome feature is the ability to move your submarine fleet during missions. you can still get gold ones from lower level (got gold torp from 7), by statistics you might have better luck with higher tier maps. There are a few special stages in Azur Lane where players can control submarines in battle, but normally you can’t control them at all.

Thank you for reading through this long post, and smooth sailing to all commanders! In combat when they are called in they can contribute a lot of damage.

A specific Aircraft Carrier you should consider bringing on your team if you get your hands on her is Enterprise. Credits to u/Blasterion for explaining the submarines' situation in JP, as well as some insights on the Air Control mechanic in JP. When you play on auto-mode with a Battleship, their salvo attacks will automatically be aimed perfectly at enemies prioritizing bosses. As Battleships’ salvo attack has such a small area of effect, but do more damage than airstrike attacks later on in the game, salvo attacks are perfect for taking out bosses with lots of health. Throughout his life, he has achieved impressive results in many of these games, reaching high-diamond at his peak in LoL, attaining more than 1000 solo wins in Fortnite, and collected multiple Cutting Edge achievements in WoW. So, what are your thoughts on submarines in Azur Lane at this time? Read more about Monarch here. 3.8k. And even if they ARE in range of the boss node, they NEVER attack the boss node and go straight to the nearest mob node within range. Created Oct 9, 2017. With thousands of hours of game time in popular titles such as League of Legends, Fortnite, Call of Duty, World of Warcraft, and Minecraft, Jack has experienced most video game genres.

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